Information Design | FLIP Presentation
03.02.2025 - 17.03.2025 / Week 1 - Week 7
Khu Ying Ying / 0357306
Information Design / GCD60504 / Bachelor of Design (Honours) in Creative
Media
FLIP Presentation
TABLE OF CONTENTS
LECTURES
All lectures 1 to 4 are completed.
INSTRUCTIONS
<iframe
src="https://drive.google.com/file/d/1qcvWirpSKBZb3TJZ9au3HDMinhAGDMQ3/preview"
width="640" height="480" allow="autoplay"></iframe>
FLIP PRESENTATION
Week 1 (03/02/2025)
Requirements:
- Work in a group of 6–10 students from the same tutorial slot.
- The Flip Presentation serves as a proposal and pre-production stage for the Final Project.
- The topic for the FLIP/Final Project will be discussed and finalized during the Week 1 tutorial session.
Submissions:
- All information must be presented as slide presentations in PDF format.
Progress:
Southeast Asia's Ocean Pollution
Figure FP1.1: Southeast Asia's Ocean Pollution (PDF), Week 3
(17/02/2025)
FEEDBACKS
Week 1 (05/02/2025)
Specific Feedback: The topic on water pollution is interesting, but it needs a more specific focus to streamline the research and findings. Instead of covering water pollution broadly, consider narrowing it down to ocean pollution in Southeast Asia for the FLIP presentation. This will allow for a more targeted and in-depth analysis.
General Feedback: Prepare a presentation with relevant findings and visuals for the chosen topic.
Week 3 (17/02/2025)
Specific Feedback: The overall presentation is good. You can use Canva for animations since it offers visually appealing themes and elements that align well with your target audience—children.
General Feedback: You can now proceed with the next steps, including storyboard development, video animation, and other preparations.
REFLECTIONS
Experience
This is my first time participating in a FLIP presentation, and I would say it has been a great experience. It allowed us to explore different software for both the presentation and video animation, making the process much easier.
Observation
This FLIP presentation provided valuable hands-on experience in using digital tools for animation and presentation, which will be beneficial for future projects. It also helped improve creativity and teamwork, making the process more engaging and collaborative.
Findings
Designing for children requires simple language, bright visuals, and interactive elements to maintain engagement.
QUICK LINKS
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